﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OblivionLevelingHelper.Attributes;
using OblivionLevelingHelper.Skills;

namespace OblivionLevelingHelper.Races
{
    public class Nord : Race
    {
        public Nord() : base("Nord")
        {
            // Skill modifiers
            AddSkillModifier(SkillTypes.Blade, 10);
            AddSkillModifier(SkillTypes.Blunt, 10);
            AddSkillModifier(SkillTypes.Restoration, 5);
            AddSkillModifier(SkillTypes.Armorer, 5);
            AddSkillModifier(SkillTypes.Block, 5);
            AddSkillModifier(SkillTypes.HeavyArmor, 10);

            // Attribute modifiers
            AddAttributeModifier(AttributeTypes.Strength, 20);
            AddAttributeModifier(AttributeTypes.Agility, 10);
            AddAttributeModifier(AttributeTypes.Speed, 10);
            AddAttributeModifier(AttributeTypes.Endurance, 20);
            AddAttributeModifier(AttributeTypes.Luck, 20);
        }
    }
}
